for N.E automotive training provider
I am responsible for developing a strategic approach to technology enhanced learning for a leading automotive, manufacturing and logistics training provider. I work with curriculum and centre managers to create platforms, products and systems for the presentation and dissemination of multimedia enhanced learning, whilst also supporting others' capacity to produce effective E-Learning content. In addition, I am currently developing a bespoke online learning platform for Nissan Motor Manufacturing UK.
For Both Further and Higher Education
Starting with my first position working for a large North East University, I developed online learning materials for a variety of distance learning courses. As time progressed I became more involved in the operation of VLEs, utilisation of mobile technology, and specialised learning technologies particularly when I started working as a dedicated Learning Technologist within Health and Life Sciences. In my current role, I enjoy learning and demonstrating the use of new technologies to the learning providers in our region with whom I work closely.
Edtech and Beyond
I enjoy developing multimedia experiences that stand out in terms of colour and imagination. I will often combine my skills which I use daily in my profession with new programming languages and techniques to create something unique. I have always adapted my skill-set in order to complete any kind of task or project that needs to be done, teaching myself new skills such as iOS and Android Programming.
The concept of Open Badges is now starting to gather moment in Further Education. With many colleges in our region now issuing them in order to award credit for a range of traditionally non-accredited soft skills like team-working and leadership.
Virtual Reality is re-emerging with greatly improved hardware creating a more comfortable and memorable user experience. Many education organisations are already experimenting with the Oculus Rift Beta to discover what impact this open source technology could have on the sector. I hope to assist in the development of educational experiences for the Oculus Rift when I receive my own SDK2 kit this Autumn.
MinecraftEDU is catching the attention of educators worldwide, and the media is already reporting on this which is driving great attention for it in the UK. Minecraft is an open world game where learners can grow teamwork, creative and problem solving skills. It's easy to get started and very cheap. With my support, colleges in our region are now starting to look into MinecraftEDU more closely.
Mobile technologies continue to grow and become a dominant part of our daily lives. Within education, mobile tech is being used more in the classroom now that devices have become easier to manage than ever before, and culture shifts like Blended Learning and BYOD continue to adapt the way that learners digest course content. I manage a Mobile Technology Forum within the North East.
The Leap Motion Controller is a unique interface for a desktop or laptop computer, essentially allowing you to control the device like a Theremin! We recognise the potential for the device for inclusive learning and I have discovered educators on Twitter using the Leap Motion and it's App Store to plan unique lessons and provide support for learners unable to use traditional keyboard and mice.
Augmented Reality is another form of technology which continues to grow and evolve, with wearable technology like the Google Glass likely to change the way that we view the world forever. And these types of technologies are only just around the corner! I have helped learning providers get to grips with Aurasma and LayAR, and tried developing my own augmented reality app using the Vuforia SDK.
Years in North East